Alice's Spooky Adventure

Alice's Spooky Adventure is the third film in the Alice Comedies series.

Summary
Alice is playing ball with a group of boys. One of them accidentally throws the ball through the window of what the boys believe to be a haunted house that they're all too scared to enter. When a fight breaks out among the boys about who should retrieve the ball, Alice the lone girl in the group volunteers.

When Alice enters the house she encounters several scares that all prove to be ordinary things. A box that appears to move on its own has a cat pop out. When a piece of ceiling breaks off and hits Alice on the head, she is knocked out and enters an animated dreamworld called Spookville. Spookville is filled with ghosts, including one that begs her to "take it off". Alice pulls the sheet off of the ghost and it's the black cat Julius. The two immediately befriend each other as they fight off an army of ghosts. Julius pulls off his tail and uses it as a club. Alice uses a club fashioned out of a question mark that she grabbed from a thought bubble above her head. After they successfully fight off the ghosts, Julius professes his love for Alice.

When Alice wakes up from her dream, she finds herself petting the black cat from earlier. She retrieves the ball, but when she exits the house, the boys all conveniently ran off upon seeing a police officer. She is arrested for supposedly having broken the window and winds up behind bars wearing prison stripes.